NEO Scavenger: Tip (Editing perks, properties)

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June 3, 2020
4 minutes
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By Jonny Gamer

NEO Scavenger: Tip (Editing perks, properties)

welcome all!

Not so long ago I discovered this wonderful game for myself, and it has already devoured a lot of my time. I want to share my own experience in editing some game files, I will point out some points that make it possible to complicate or simplify the game. Just in case, I kindly ask you to make copies of the modified files to avoid reinstalling the game. I will also say right away that I did not thoroughly study the game files, and I probably missed many interesting opportunities.

Much of what I will tell you can be done using mods for the game (for example Big Bad Cheater), or used for your small modifications of the game.

Now to the point:

1. Anyone who likes to worship will be interested in the possibility of influencing the cost of the perks that the character can choose at the beginning of the game. You can edit the cost of perks in the file \ NEO Scavenger \ data \ itemtypes.xml

If you open the file with any editor, you can find text blocks of this kind there:

 

            34
            91
            4
            skill: eagle eye
            can see one hex further than normal, light and line of sight permitting, and can detect hidden things easier
           
            1
            ItmSkillEagleEye.png
           
            0,0,0,0,0,0
            2
            0
            0
            1
            0
            0
            0
            3.3
           
            214 = 35
           
           
            214
           
            0
            64.86
           
            five
            0
            3
            0
            0
           
           
            1
           
            cuePickup, cuePutdown
       

The cost of the perk is reflected in line 2, where 2 is the cost of the perk (there should be only whole numbers). In order not to edit each perk, you can write a negative value to any of the positive perks, for example -100. This will be more than enough to take all the positive perks..

2. You can change the properties of perks, line 64.86 is responsible for this, where 64 and 86 are an example of property id. Unfortunately, I could not find any list of properties with id, so I borrowed codes from other perks. In this line, which I gave as an example, in fact there was only one property of the “Eagle Eye” perk numbered 86, and I took the property at number 64 from “Night Vision” (by the way, for the changes to the properties to apply, you do not have to start new game).

3. It is possible to influence the values ​​of effects such as the speed of healing, fatigue, blood replenishment, etc. All this interesting stuff lies in the \ NEO Scavenger \ data \ conditions.xml file. This file contains information about the states of the GG and NPC, such as greed, fullness, fast metabolism. The presence of some perks in a character causes him permanent conditions, for example Medic. Such a character has a shorter healing time than usual. Remember that some conditions apply to NPCs, and you can not only upgrade yourself but also enemies;).

An example block from this file:

 

            53
            Skilled in medicine
            is skilled in medical procedures, which increases rate of recovery from wounds.
            m_fHealPerHourMod
            .08
           
            0
            0
            0
            0
            0
            0
            0
            0
            1
            2
            1
            0
            0
            -1
           
       

Here we are interested in 2 lines:
m_fHealPerHourMod
0.8

Imagine the values ​​of these two rows are in a table. The upper line contains the name of the parameter, and the lower one contains the value. If there are several “names” in the upper line, then there will be several “values” in the lower one. The first name corresponds to the first value, the second to the second, etc. Actually, there is no need to change the names, only if you do not want to add properties from another “state”, but the numbers are not interesting. In the example, 0.8 is modified, the original was 0.4. Thus, I made it so that in the state of “Skillful in medicine”, which gives the perk “Medic”, I have increased the positive effect of the state twice. Similarly, changing the numbers in other states, we get the desired result.

That’s actually what I shared everything that I used myself. In fact, I recommend not going into cheating in this game beyond buying positive perks. This will keep the game at a good level of difficulty and still see most of its features..

Have a good game!

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