S.T.A.L.K.E.R .: Shadow of Chernobyl: Tip (How to Create a New Ammo Type)

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June 22, 2020
2 minutes
193

By Jonny Gamer

S.T.A.L.K.E.R .: Shadow of Chernobyl: Tip (How to Create a New Ammo Type)

So. If someone wants to create their own mod and also add new weapons to it, then they want to add one or two types of cartridges.
In this article I will show you how to make new cartridges..

Creating a new type of cartridges:

The cartridges are located in the following folder: gamedata \ config \ weapons \ weapons.ltx.
First, we see the following lines:
include “w_pm” .ltx
include “w_pb” .ltx
Then we see what we need:
[ammo_9x18_pbp]
We copy the entire log of this type of cartridges:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x18_pbp]: ammo_base
GroupC spawn_group
discovery_dependency =
$ spawn = “weapons \ ammo \ ammo_9x18_pbp”; option for Level Editor
– write the path to the new model.
AMMO
cform = skeleton
visual = weapons \ ammo \ ammo_9x18_pbp.ogf
– visual of the model, we also write the path to it.
description = enc_weapons1_ammo_ammo-9×18-pbp – description (you can write right here, after putting quotation marks, for example: “Cartridge 9×18 Expansive”) (you can come up with a text yourself or find an article on the Internet)
$ prefetch = 64

cost = 100 – the price of your cartridges.

box_size = 20; 50 – number of cartridges that can fit in the box.

inv_name = “9×18 PBP” name discription. (you can write right here, after putting quotes, for example: “Cartridge 9×18 Expansive”
inv_name_short = “JSP-AP” description of the short name. (you can write right here, after putting quotes, for example: “Cartridge 9×18 expansive.”)
inv_weight = .2

inv_grid_width = 1 — |
inv_grid_height = 1 —- | – coordinates of the icon (recognizable by STALKER Icon Editor (SIE))
inv_grid_x = 13– |
inv_grid_y = 12– |

k_dist = 1 – distance multiplier
k_disp = 3 – ?
k_hit = 1.1 – weapon strength multiplier
k_impulse = 2.5 – momentum multiplier (when you kill, how much the corpse will fly off)
k_pierce = 1.35 – bleeding multiplier
impair = 1.15 – multiplier of adding weapon damage with each shot
buck_shot = 1 -?
tracer = off
wm_size = 0.05

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Well, that’s all, if there are problems, write in a personal.
Good luck in the hard business!

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