The Elder Scrolls 5: Skyrim (TES V): Advice (Character Builds)

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August 20, 2020
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If you’ve already started playing The Elder Scrolls V: Skyrim, then you should have noticed that there aren’t many basic character types. To simplify things, you get only 6 basic character archetypes. However, this will not make your character unique, but what perks you will be pumping, but more on that in the next guide. Also, your uniqueness will be affected by the choice of armor and crafting skills, which will affect the appearance of the hero.

Next, you will see the main character builds. Note that these are mainly one-handed skills, designed for rational combat, and not running around. Switch to two-handed mode – blade + blade or magic + blade only if the enemy is not moving and you can do maximum damage.

One-handed Warrior

Races: Imperial, Nord, Redguard
Skills: Block, One-handed, Blacksmithing, Heavy Armor, Recovery or Light Armor + Sneak

Perks
Block: Wall-Shield, Reflection of arrows and Elemental protection (Shield Wall, Deflect Arrows, Elemental Protection)
One-handed: Armsman, Fighting Stance, Savage Strike, Critical Charge + perks for your favorite weapons
Blacksmithing: Arcane Blacksmith – top or bottom development path depending on the armor you prefer
Heavy Armor: Juggernaut, Well Fitted, Tower of Strength, Matching Set, Reflect Blows.

You can also consider Conditioning, but Fists of Steel and Cushioned are rather weak abilities, so take them only if you really want to.

Recovery: Novice Restoration, Regeneration, Respite, Recovery, Avoid Death
Light Armor: Any perks will be useful
Sneak: Stealth, Muffled Movement, Light Foot, Silent Roll, Silence, Backstab

Notes: This build is focused on enhancing armor, so it is best to equip with heavy armor. Having chained your hero in a metal shell, with a heavy shield in one hand and a powerful sword in the other – will allow you to deal with almost any enemy in direct combat. Even with the fattest bosses. Also, when using this build, you should stock up on a sufficiently large number of healing items and learn recovery magic.

The only reason to use light armor is if you plan on visiting as many dungeons as possible. The same can be done in heavy armor, but then you will need to kill all enemies in the dungeon, while with light armor and sneaking you can easily bypass opponents.

If you do take the magic of Restoration, then it is worth focusing on healing and protective spells. Don’t worry about offensive magic, you have a sword for that. Some of the recovery perks will be phenomenally useful and will keep you alive even in difficult times..

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Two-Handed Warrior

Races: Nord, Orc
Skills: Heavy Armor, Recovery (optional), Blacksmithing, Two-handed weapon

Perks
Heavy Armor: All perks except Fists of Steel.
Recovery: Novice Restoration, Regeneration, Respite, Recovery, Avoid Death
Blacksmithing: Arcane Blacksmith – top or bottom development path depending on the armor you prefer
Two-handed weapon: All right branch perks + perks for the weapon you are using.

Notes: Considering the fact that you are changing defense to attack, you will need mobility, so the heavy armor perks will be extremely useful. If you take all the perks of heavy armor, then you can move much faster, at the same time having a fairly high level of protection. At some point, you will completely cease to care about the fact that you do not have a shield. And if you spend experience points on Recovery, then you will not have problems with healing during the battle.

The two-handed warrior is damn effective against almost all enemies, however it doesn’t become so from the very beginning. To do this, you need to spend a certain amount of points on perks. However, after that you become a killing machine. Enemies will rarely be able to get to you, they will mostly lose their heads and limbs…

The arsenal should focus on large swords and hammers. The latter are more effective against armored enemies, while swords are more versatile weapons.

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Thief

Races: Argonian, Khajiit, Wood Elf
Skills: Bows, Illusion, Light Armor, Lockpicking, Theft, Sneaking

Perks
Bows: All available perks
Illusion: Illusion, Dual Casting, Animage. Rage and Aspect of Terror are best left untouched.
Light Armor: Spend as much as you want, some perks can be ignored.
Lockpicking: Golden Touch, Treasure Hunter. Others to your liking, but generally not particularly important in most cases.
Theft: Notes on Theft – Below
Sneak: Stealth, Muffled Movement, Backstab, Deadly Aim, Assassins Blade and Silence.

Notes: This build is not designed for direct confrontation with enemies. Your skill with the bow will allow you to keep your distance from the enemy, and in which case, the magic of Illusion will protect you by distracting the enemy. However, since you are playing as a shadow fighter, you should avoid battles and focus on moving quietly. In many situations, it is much easier to sneak up, steal a key or things without fighting..

You can also choose the path of development with a single weapon – if you are going to use this build, you do not need to spend on single perks. Get the dagger, sneak up from the back and use the blade. If you have the Assassin’s Blade perk, then your simple dagger can deal damage up to 75 points in one hit. And that’s not counting the poisons. If you enchant the blade and pump it a little, then you can kill enemies very, very quickly. But I will repeat once again – it is easier to destroy the enemy with a bow using poisoned arrows.

Stealing Notes: Picking up wallets is a damn useful skill. Everyone who takes this skill must pump at least one perk – Light Fingers. In the early stages of the game, it is useful because you can easily get additional equipment. Poisoned and Additional pockets are also useful – we throw poison that drains mana into the pocket of the enemy magician. After that, we thrust the blade into his back..

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Assassin

Races: Khajiit, Wood Elf
Skills: Alchemy, Alteration, Illusion, Hack, One-handed, Sneak

Perks
Alchemy: Alchemy, Physician, Poisoner, Concentrated Poison and Snakeblood.
Change: All except Alteration Dual Casting
Illusion: All mana reduction perks, Animage, Kindred Mage, Quiet Casting
Hack: Perks to reduce difficulty, Quick Hands, Wax Key, Locksmith, Unbreakable
One-Handed: Armsman, Bladesman, Dual Flurry, Dual Savagery – anything else is optional
Sneaking: Stealth, Muffled Movement, Backstab, Silence

Notes: This is a very difficult build for the game, since in this case the character will not have armor, and you will also have to tinker with a lot of spells, poisons, poisonings and other equipment. So if you are a copy-house, then this class is for you. In some cases, you can use a bow, but Illusion and Alteration will partially cover your back. The change has a wide range of possible options, the Illusion should be used to scare away enemies.

For this build, you should use an outfit that increases magical stats. But what about the armor !? you ask. Yes, indeed, you can’t fight close up in magic clothes, but using Change you can increase your armor rating. With the Magic Armor perk, you will get +80 to your rating by casting the spell Oakflesh. Keep your skills close, and as soon as the battle begins, cast a buff on yourself.

The main battle strategy for this build is that you should be in sneak mode and sneak up behind enemies. Dagger in one hand, spell stun in the other. We stab in the back, paralyze and finish. You can replace the spell with a second dagger and use rage – most enemies rarely have time to react.

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Pure Magician

Races: Breton, High Elf
Skills: Alchemy, Alteration, Conjuration, Destruction, Enchantment, Illusion, Restoration

Perks
Watching notes

Notes: This is a very tricky class to choose from as it has so many options for what kind of mage to be. Paralysis, Fireball, Fear and Charm…

The essence of the Pure Mage build is that you need to take two main paths of development and pump them to the maximum, but also take one or two secondary paths and spend time pumping them. But do not spend too much on their perks, first you should pump the main skills.

The two simplest builds are Destruction / Restoration or Alteration / Affliction. With the R / W build, the character can focus their attention on a few basic offensive spells, which also minimizes the need for fiddling with magic. Recovery is used to maintain health and magic shields. Build I / C – uses a change to buff self and debuff opponents, so minions can shred the enemy.

The main rule is the use of equipment that gives strength to one or another side of magic. If you want to be a battle mage, then read on.

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Battle Mage

Races: Breton, Dunmer, Imperial, Redguard

Skills: Alteration, Block, Affliction, Charm, Heavy Armor, One-handed, Recovery

Perks
Change: All perks except Dualcast and Magic Armor
Block: Wall-Shield, Reflection of arrows and Elemental protection (Shield Wall, Deflect Arrows, Elemental Protection), Block Runner
Conjuration: All skills that reduce the use of mana. Soul Stealer, Mystic Binding and Forgotten Binding
Charm: Enchanter, Soul Squeezer, Soul Siphon, Corpus Enchanter and Extra Effect
Heavy Armor: All perks (Fists of Steel and Cushioned – DO NOT download)
One-handed: Armsman, Fighting Stance, Savage Strike, Critical Charge + perks for your favorite weapons
Recovery: Recovery, Respite and Ward Absorb

Notes: The Battlemage is a symbol of The Elder Scroll series. Do not think that this is a simple character to play, but when you figure out how to control it, you will have a lot of fun. One of the main problems with the build is that it requires you to constantly change many spells and weapons, maybe even shields. All of this can affect your mind and turn into a chorder stacking tons of loot in a remote cave. In addition, you can’t take a lot of things in your inventory, so sooner or later you will have to stop at one or two sets of equipment.

The merit of the Combat Mage is that he is excellent with Bound Weapons. The linked Weapon deals significantly more damage than the same, but normal. Thief of Souls and Forgotten Link allows you to kill many enemies. If you combine this with the Charm perks, and in particular the Soul Siphon, it will keep the magic of the weapon constant, so that even groups of players can be dealt with without problems..

Considering all this, you should also remember about summoning minions..

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